/// @description Insert description here
// You can write your code in this editor











// Inherit the parent event
event_inherited();

if ( hero_touch = 1) {
	
	   if instance_exists(o_Enemy)
    {
        with o_Enemy  instance_destroy();
    }

	 o_Hero.x = 300;
	 o_Hero.y = 250;
room_goto(r_Magazine);
hero_touch = 0;
}
alarm[0] = 40;
